Adding Eyes
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Let's put eyes in the Viking head.

  1. Put the head in a background layer, zoom in twice with the period key, and change the Preview Type to OpenGL sketch.


  2. Make a ball using these values in the numeric panel.

    The eye should line up with the head as shown in the screen shot below.

    If it doesn't, move it so that it does.


  3. Zoom in on the eye so it fills the Modeler windows.

    The easiest way to do this is to use the shift+a keyboard shortcut.


  4. We now want to rotate the eye so that the top of the ball points to the front of the face. This will make it much easier to surface the ball to look like an eye.

    The best way to do this is to place the cursor on the exact center of the ball in the Left view, then press the "r" key.

    This rotates the object 90 degrees around the location of the cursor.


  5. Change all the polygon's surface to these values.


  6. Go back to OpenGL mode and select the center circle of polygons.

    Change the surface name to "pupil", and make the color 0, 0, 0 black.


  7. Select the ring of polygons around the pupil.

    Name them "iris" and change them to the eye color of your choice.

    We'll make our Viking with blue eyes.


  8. We want the eyes to be focused inwards a small bit.

    Select the Rotate tool, place the cursor in the center of the eye in the Top view, and rotate about -4 degrees.


  9. This completes the left eye.

    To make the right eye, zoom back out, and mirror across the X axis.


  10. Cut the eyes and paste them in the layer with the head and our Viking is done.


If you want to animate the eyes separately, don't put them in the layer with the head; instead, save them as a separate object, or even save each eye individually.


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