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| The last steps to completing the jet are to reshape the nose area and add definition to the engines. |
| Select the front polygon and bevel (b) it with these settings.
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| Bevel (b) again with these settings.
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| Select the second set of (four) points from the front. |
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| In the Face view, place the cursor in the center of the selected points and stretch in the X axis to about 0.8, leaving Y and Z at 1. |
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| This gives nice shape to the nose area. |
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| Select the front and rear polygons of the engines and bevel (b) them with these settings.
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| Bevel (b) them again to make the intake and exhaust openings.
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| Select the 20 points at the front of the jet. |
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| Move (t) them forward about 800 mm. |
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| You can vary the amount of smoothness of the freezing by changing the Patch Division level on the Data Options panel. We used a level of 5 for this tutorial. |
3D Page
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Tutorials
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Adding the Rudder
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