Make a Hair Dryer with MetaNURBS


This smooth, organic hair dryer is easily made with MetaNURBS.

Note(1): The "Ctrl" key can be used with many of Modeler's tools (like Move and Stretch) to constrain movement to one axis.
Note(2): Keyboard shortcuts for those Modeler functions which have one are placed in parenthesis after the function name.

For instance, this: "...using the Move (t) tool, move the..." means you can select the Move tool by pressing the 't' key on the keyboard. If the shortcut is shown as a capital letter, like this (T), then press the Shift key and the keyboard key to select the Modeler function.


  1. Start Modeler. If Modeler is already running, select Clear on the File pop-up menu and choose OK on the verification dialog box.

    On the Display Options (d) panel, set the Preview Type to OpenGL Smooth Shaded.


  2. Make a box with these dimensions.


  3. Select all the polygons then deselect the top one and the one facing the negative Z axis.

    This should leave four polygons selected.


  4. Bevel (b) these polygons with these settings.


  5. Deselect all the polygons then press the Tab key to turn the polygons into MetaNURBS.

    You've just created the dryer's motor.


  6. Select the polygon facing the positive Z axis and bevel (b) with these settings.

    This begins the nozzle section.


  7. Bevel (b) this polygon with these settings.

    This gives the nozzle a nice full shape.


    Note: We will make small bevels like this several times throughout the tutorial. These bevels help "square off" the MetaNURBS curves.


  8. Now bevel (b) with these settings.


  9. Bevel (b) again with these settings.

    Note: The Shift is a negative 100 mm.

    This starts the hole in the nozzle.


  10. Bevel (b) once more with these settings.

    This completes the nozzle.


  11. Deselect the polygon in the nozzle and select the polygon on the bottom of the motor.


  12. Bevel (b) this polygon eight times with these settings.

    This creates the handle.


  13. Select every other set of points on the front of the handle.

    This will be easiest to do in the side view.


  14. Using the Move (t) tool in the side view, move these points to the left (towards negative Z) about 400 mm.


  15. Select the rest of the points in the handle. (Hold down the Shift key to add to the selection.)


  16. Select the Shear(]) tool and open the Numeric (n) panel.

    Set the Sense to - (negative), choose Ease-In on the Preset pop-up menu, enter -500 mm for the Z Offset, and click Apply.


  17. The hair dryer is now complete.


This page copyright © 1998 David Hibsher. All rights reserved.